Records
Polities
A
Astoria LLCOrganisation
Hercules pharmaceutical firm behind the banned drug Sensione.
AtlasPolity
Human star nation whose homeworld (Atlas, 'Atlas 4') was destroyed by the Vehendrix; continued by the 12th Fleet and refounded on Calypso as New Atlas.
Atlas CouncilOrganisation
Five-member civilian council created by the 12th Fleet constitution in 21-3200; chooses a Chief of the Admiralty and a High Ambassador.
C
CAREOrganisation
Maki Caringal's academy in the Lair for troubled prodigies and Cay-Opu students.
Caringal IndustriesOrganisation
Atlesian industrial family firm (Bernardo, 'the Old Tinkerer'); controls Caringal Center; funds CARE.
Centralized Cybernetics IncorporatedOrganisation
Kos cybernetics manufacturer.
Civilian Infrastructure CorpsOrganisation
Atlas civil-service corps that is the alternative to military conscription (52 days a year until a year is served); runs rescue shuttles and fleet engineering teams.
D
Department of StateOrganisation
Civil administration on the Hercules; it handles commissions and permits.
Doctors Beyond WorldsOrganisation
Medical charity of Drs Oliver Gray and Jahori Okoro operating the Tempest of Rhizome.
Drone hive (Von Neumann swarm)Organisation
Self-replicating asteroid drone hive run by a central hivemind core; destroyed in Heart of the Swarm part 2.
E
ELINTOrganisation
Fleet division under Fleet Intelligence that guards computer systems and hunts rogue AI; headed by Akira aboard the Macaria.
F
Fleet Safety and Health AdministrationOrganisation
Health and safety inspectorate (inspector Bint Gorrun) with a triage office beside Hercules Medical.
Fleet TechnologiesOrganisation
Silas Quigly's company, with offices at Suite 311, Spoke 4, the Hub (CEO Terrence Bradshaw; factor Luca Floodgate).
Franklin Bio-industrialOrganisation
Mandate-era company that engineered the Cay-Opu from gorillas and built the Franklin 1200 mover trucks on Tra Sakinig.
H
I
Integrated Cybernetics CorporationOrganisation
Kos cybernetics manufacturer, CCI's rival.
J
JeranaOrganisation
Kos mercenary outfit (about 15 strong) rumoured to have been hired by Veremouth to kidnap Katsu; wiped out by a fleet team.
K
Kameejan Central AuthorityPolity
Strictly controlled planetary state descended from off-world refugees, whose government includes the AI Arbiter; bans private weapons and unregistered psychics.
KatsuOrganisation
Native people of Vari (below TL3) who hold their land under laws older than the megacorp board, guard sacred pretech relics coveted by the megacorps, and have almost no rights in the Kos system.
Kos megacorpsPolity
The megacorporations that run the Kos system, each with its own colour.
M
Mercandiacon ComponentsOrganisation
Kos maker of small ship components, consumer goods and weapons.
N
Naval IntelligenceOrganisation
Military intelligence branch led by Commander Crowley; it absorbs Anka Yves-Cassana's operations.
Newson-Matsuri EnergyOrganisation
Kos megacorp supplying planetary power, spike drives and powerplants; its CEO leased Atlas battleships.
O
Office of Fleet IntelligenceOrganisation
Umbrella intelligence department on the Hercules.
Office of Psychic PhenomenaOrganisation
Civilian psychics' organisation founded by Lucy Tailor to train untrained psions and advise the fleet.
P
PSIMINT / Department of Psychic IntelligenceOrganisation
Scarlet Antimony's proposed psychic-intelligence department.
R
Regular Secret NavyOrganisation
Navy of the Papolli undersea society; its cruiser RSN Churchill was lost in the Swati Palolas drone hive.
ReshannaPolity
Expansionist polity next to Ragnhil whose language Crowley cracked; it destroyed the Ulaos nomads and fought the fleet in the Ragnhil Skirmish under Commodore Gaius.
S
Secret Intelligence ServiceOrganisation
Covert service founded in 19-3200 under the Office of Fleet Intelligence; its chief is Crowley.
Serene CircleOrganisation
Atlesian death cult that awaited the Vehendrix ('Sister Song' Valencia Huang defected).
Shock Personnel UnitOrganisation
Mordred's elite specialist platoon, based on the Havok and then the Dark Grail; it aims to become a mercenary outfit.
Speghti cultureCulture
The Houses, titles, fortress life, Shock Cavalry and customs of the Speghti of Tra Sakinig.
Surul Theocratic GovernancePolity
Government of Surul in the Sarus system; it holds that only Surul's water is truly holy.
T
The TerraOrganisation
Pirate band in Kos (a corvette and fighters) that sought the Vari buoy.
Terran MandatePolity
Pre-Scream human hegemony whose ruins, AIs (Mordred, Akira) and psitech recur throughout the campaign.
U
Ulaos FleetOrganisation
Nomad fleet annihilated by the Reshanna in Ragnhil; its wrecks (UF Verdad, UF Industria) supplied salvage.
V
Vehendrix TheocracyPolity
The theocratic power that fought Atlas for over a century and destroyed it with planet-killers; its extermination fleet ends the campaign at Calypso.
VeremouthOrganisation
Kos extraction megacorp, notorious backstabbers, heavily cyber-modified; repeated antagonist (artefacts, bounty, heist).
W
Werewolves of LondonOrganisation
Mercenary company under Buck that asked the SPU to retake a Yin and Yang research station.
Y
Yin and YangOrganisation
Kos corporate power that drafted the psychic clause and later schemed to stage psion incidents.
Z
Zephyr IndustriesOrganisation
Owner of the Hub and its shipyard in Kos; later led again by Harrington Hashida.