Chronology
15-3200 to 16-3200 · drag to pan, scroll to zoom- Atlas
- Colour: polity (ring: a second polity) · faded: estimated date · dashed: GM information · numbered: several events, select to list
Select an event for its details, or open it in the full timeline.
From the old site
The Kameejan Central Authority is the sole governing body in the Kameeja system and has jurisdiction of all bodies in the system along with over vessels within it. Vessels from other polities or without political allegiance must also subject themselves to Kameejan laws while within the system, though some laws have exceptions to allow for these vessels being of non-Kameejan origin and only passing through this system.
Ship Entry and Administration Fees
Upon entry into known drill entry points, ships will be pinged by several navigation buoys placed around the entry point. Three comms messages will be sent along with one to the Central Authority regarding the entry of a ship and it's details.
Be advised that administration fees will be incurred for all ships within the system at a rate of 50 credits per day per class. Additional docking fees at any starport, starbase or landing zone are set at 500 credits per day per class.
Ships must be piloted by pre-registered pilots. If you are new to the sector you have a grace period of one day to register. Registry costs 1,000 Cr. with Pilot-0 or 500 Cr. with Pilot-1
and lasts 5 years. (Pilot-2 and above are treated as Pilot-1 for the purposes of cost)
> To previously unidentified vessel from Kameeja Central Authority
Please submit your ship's systems for remote electronic inspection.
Travel advisory: please be aware of local codes and customs for a smooth visit. Attached is a quick primer distributed by the Central Authority, last updated 3 years ago.
(The quick primer mentioned will be downloaded to your database if you let it, but it is very large and will normally take over 6 hours of reading to be able to understand enough to get things out of it.)
Kameejan Laws
Note: This only includes stuff you found out about as a polity from previous visits.
Weapons are strictly controlled and not allowed by private citizens
Concealed weapons are very much prohibited
Heavy weapons and similar tools of warfare are strictly prohibited
Likewise, armour is not allowed
Note:They will not penalise you for having the mechs or weapons on your spaceship as you are from another sector, but this will very rapidly change if they even believe you may use them.
AI not part of a facility in a fixed location are prohibited from Kameeja
No drugs (this includes alcohol) other than Lazarus patches, Bezoar and Lift Stims
Psychics must be registered, just to say they have MES no other info required.
Aliens are tolerated/seen as equal to humans, though any with special abilities must register themselves in the same way as psions.
Submission of flight plans prior to any travel
No hacking allowed (duh)
Imported from the previous archive website; to be sorted into this record.